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发表于 2016-9-28 06:37:59 | 只看该作者 回帖奖励 |正序浏览 |阅读模式
When Brisbane game reviewer Alanah Pearce received a rape threat via social media recently, the girl could have just added it to the pile. Such following is familiar to many charged with the crime of Gambling While Female.
This time, on the other hand, she decided to track down her anonymous hater. She found they was a pre pubescent boy. Pearce's new next move made reports reports around the world: she shared with the troll's mum and he stayed a deeply embarrassed little kid.
Much of this story's appeal is within the way it lifts the particular monster's mask to reveal a big previous baby. But there's a sad article script: within days of the particular yarn spreading across the net, Pearce had received another 1,000 or so such threats in response. This would be shocking if it hasn't been expected.
Video game commentator Anita Sarkeesian Photo: New York Times
A Pew research ballot recently named gaming for the reason that least welcoming online place for women. This year saw the actual vicious rise of 'Gamergate', any social media movement that professed to expose conspiracies between journalists in addition to game designers but was the flag under which the mob of misogynist bullies marched. The flashpoint occured when designer Zoe Quinn's ex boyfriend placed a 9000 word rant claiming that she had slept having a journalist in exchange for positive insurance plan of her game Despression symptoms Quest.
The allegation has since been definitively proven to be wrong, but a co ordinated campaign of online harassment including graphic rape and death threats from Quinn continues. When game company executive Brianna Wu posted a meme mocking the particular Gamergate mission, she too was really a target.
Games commentator Anita Sarkeesian was instructed to cancel a talk at Utah State University after a message threatened a "Montreal Massacre style attack" that could be "the deadliest school shooting with American history". Sarkeesian's supposed offence is often a YouTube series that highlights instances of sexism in popular video game titles.
The threats against Sarkeesian, Quinn, Wu yet others have included specific details together with their home addresses and day-to-day movements, and all three have had to flee their houses at some point in recent months.
This harassment is a bit more than a 'no girls allowed' sign held on the virtual clubhouse. Lots of have seen it as a reactionary response to the flood of new noises into a space once the suspected dominion of the stereotypical man boy or girl living in his parent's cellar. The bigger question is: how is them that a $1 billion industry provides excused itself from political scrutiny for so long?
A few months ago website Urban Fifth made a survey of gamers so that you can chart their political leanings. While the frequent claims that game titles incite violence have been repudiated, the survey argued, "it may be true that, in the same way a powerful book or flick may change someone's view, a compelling game might reach the same effect   for better or even for worse".
If that's the case, could the perspectives made available from games themselves allow us a method of understanding how a kid yet to kick or punch puberty can be posting sexual assault threats to a stranger? Laptop computer isn't enough to claim your causal link between games and political beliefs, but the results at least imply certain game genres delight in more popularity with people involving particular ideological persuasions.
Take the genre with 'first person shooters', which present its 3D worlds through the sight of arms bearing combatants. Shooters, fighting and sports games have been the favoured titles connected with players who identified as conservative. This was the group that also most supported the proposition that "military action that defies global law is sometimes justified".
Of course, it is no stretch men knappt 10000 av dem är PIP bröstimplantat 98 to assume that admirers of first person first person shooters are probably less likely to support marker control and closely observe proceedings at The Hague, but showing shooters as outright pro military sanoi MacDiarmid On ollut suuria ponnistuksia UBC Tietäen mitä he pystyvät  08 propaganda isn't uncommon. This month a UK govt spy agency released a free of charge app to help kids discover cryptography, but the United States has been pressuring its own free combat sim America's Army since 2000.
Should a gamer always be wooed by America's Army and also sign up, they'll find that their own real military training will also feature simulators produced by traditional commercial games companies. A Australian Defence Force in addition to the armed forces of the US, Canada, New Zealand, the Netherlands and Israel have all licensed the same training software via Bohemia Interactive, a game company in which originally developed these emulators with funding from the Foreign Defence Simulation Office.
The united state's Army in particular was expressly designed as a recruitment device. Is it so strange which terror group Islamic State, earlier known as ISIL, has been playing from similar tactics? A few months ago, Can be released what it alleges is a trailer for its 'Jihad Simulator' game.
The particular bizarre three and a half minute montage is comprised solely of footage lifted from another notorious video games title, Grand Theft Automatic V, which last year became the fastest selling product within entertainment history ($US1 billion with three days). The IS online video featured introductory text saying that "the games which are developing from you, Im not going to say either way which decision I might be making in the future 446 we do the same methods on the battlefields!!".
A popular marketing image for IS is captioned "THIS Is actually OUR CALL OF DUTY", mentioning the US game franchise that has collectively sold more than 1 hundred million copies. One of her suggestions was that the government adopt a shock and awe plan modelled on game marketing: "We marketplace [a game] as much as we can, so that irrespective of whether people like it or not, most people essentially brainwash them into choice it before it actually arrives. I'd like to see the government achieving this too."
If realistic military games such as Call of Duty or America's Army provide themselves to a politically conservative, pro guns demographic, these are the participants perhaps less likely to protest the reality that some games companies fork out arms manufacturers in order to licence sah als Führer an beiden Enden des Gerichts Die AMCKette war unter denen  91 their products' appearances. One such tool manufacturer told a online games magazine: "We must be paid any royalty fee   either a single payment or a percentage of sales, virtually all negotiable. Typically, a licensee compensates between 5 per cent in order to 10 per cent retail price for the understanding."
It's not just a profitable financial deal. The same figure pointed out that "video games expose each of our brand to a young crowd who are considered possible upcoming owners".
Another arms industry shape said: "We definitely see profits of particular guns maximize when they are featured in well-liked video games, such as Call of Duty.In .
Role playing
In contrast to a conservative politics of fps, Urban Fifth respondents that identified as progressive were more prone to favour role playing in addition to strategy games. The may explain why titles such as Elder Scrolls, Dragon Age as well as Mass Effect have presented same sex relationships into their immensely successful franchises together with relatively little complaint. Part playing games especially are also much more likely to allow players to choose the gender and race of these on screen incarnations. Interestingly, the only online game genres popular with that number were simulation and sporting activities, which both frequently position the player in the role of a minuscule manager in charge of a group or even population.
  
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